Information Technology

Difference between IPV4 and IPV6

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Difference between IPV4 and IPV6

IPv4

IPv6

IPv4 addresses are 32 bit length. IPv6 addresses are 128 bit length.
IPSec support is only optional. Inbuilt IPSec support.
Fragmentation is done by sender and forwarding routers. Fragmentation is done only by sender.
No packet flow identification. Packet flow identification is available within the IPv6 header using the Flow Label field.
Checksum field is available in header No checksum field in header.
Options fields are available in header. No option fields, but Extension headers are available.
Address Resolution Protocol (ARP) is available to map IPv4 addresses to MAC addresses. Address Resolution Protocol (ARP) is replaced with Neighbor Discovery Protocol.
Internet Group Management Protocol (IGMP) is used to manage multicast group membership. IGMP is replaced with Multicast Listener Discovery (MLD) messages.
Broadcast messages are available. Broadcast messages are not available. Instead a link-local scope all-nodes multicast address is used for broadcast.
Manual configuration (Static) of IP addresses or DHCP (Dynamic configuration) is required to configure IP addresses. Auto-configuration of addresses is available.

Posted by Vissicomp Technology Pvt Ltd

http://www.vissicomp.com

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Nagle’s Algorithm & Silly Window Syndrome

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a) What is Nagle’s Algorithm.

b) What is Silly window syndrome. Explain Clark’s solution to the Silly window      syndrome.

Solution :

a) The main purpose of Nagle’s algorithm is to avoid inefficient use of bandwidth. When data come into the sender one byte at a time, just send the first byte and buffer all the rest until the outstanding byte is acknowledged. Then send all the buffered characters in the TCP segment and start buffering again until they are all acknowledged. If the user is typing quickly and the network is slow, a substantial number of characters may go in each segment, greatly reducing the bandwidth used.

The algorithm additionally allows a new packet to be sent if enough data have trickled in to fill half the window or a maximum segment.

b) Silly window syndrome is a problem that can degrade TCP performance.

This problem occurs when data are passed to the sending TCP entity in large blocks, but an interactive application on the receiving side reads data 1 byte at a time.

Clark’s solution is to prevent the receiver from sending a window update for 1 byte.

Instead it is forced to wait until it has a decent amount of space available and advertise that instead. Specifically, the receiver should not send a window update until it can handle the maximum segment size it advertised when the connection was established or until its buffer is half empty, whichever is smaller.

The sender can also help by not sending tiny segments. Instead, it should wait until it has accumulated enough space in the window to send a full segment or at least one containing half of the receiver’s buffer size.

Nagle’s algorithm and Clark’s solution to the silly window syndrome are complementary. Nagle’s algorithm tries to solve the problem caused by the sending application delivering data to TCP a byte at a time. Clark’s solution tries to solve the problem of the receiving application sucking the data up from TCP a byte at a time.

Both solutions can work together. The goal is for the sender not to send small segments and the receiver not to ask for them.

Posted by Vissicomp Technology Pvt Ltd.

http://www.vissicomp.com